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Building a base in the area might be good late game because of the lack of active bandits.Build Tents when you need resting in the wild.Ground protection: wear boots or Wooden Sandals.Rain protection: Iron Hat or Ashland Hat, Longcoat, Sleeveless Longcoat, Dustcoat, or Sleeveless Dustcoat.You will need really good acid protection to stay alive for long periods of time in this area if you bring a Human or a Shek there:.There is no wind in the deadlands so any base must be powered by generators.Despite the heavy rain, rain collectors will not capture any water, this is likely due to it being acid rain though (which doesn't really explain why farms can still be watered).Heavy Rain deadlands: This is acidic rain which occasionally has a lightning bolt effect.Seasons may cause harmful Weather Effects or be purely aesthetic. This location has Acid Ground as well as many Acid Lakes.
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These are the modifiers which are linked to this zone on FCS.īefore building an outpost, players should find information about specific areas through Prospecting. These are squads which spawn without being tied to a location, camp, or nest. Beware: sometimes these locations contain territorial protectors such as Security Spiders. Ancient Locations are usually lost outposts or ruins. These are places which do not have competent inhabitants. For any mods that add extra recruits: remember to recruit anyone that you want before buying the town! The people in the bar and the shops will be gone when you return after buying.These locations are typically small towns, villages, or faction bases. Mods like Minor Factions Amplified that change the residents are compatible. If you like playing as a skeleton and would like to join a group of like minded players come join us at the Skeleton Cult Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord We're always welcome to new faces. The people in the bar and shops will be gone when you return. Just remember to recruit anyone that you want before buying the town. Once you've walked far enough away you can return to your new town. Then once you've paid the fee you'll have to head out of the area far enough for the town to be no longer loaded. He'll offer the chance to own the Black Desert City as long as you pay a modest fee of 750000 Cats. Once he is dead you'll have to speak to the shady figure that patrols around the scraphouse.
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To do that you'll need to kill the defender of the town, Bob Furguson. With Player Conquests - Black Desert City you'll be able to personally take control of the home of the skeletons.
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